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1 | initial version |
I'm not sure if it is deprecated, but it is certainly not commonly used (only 10 released packages depend on it, and most of those are moveit).
One other thing to be aware of with this package is that most of the conversions are from/to Eigen "double" types, which means it doesn't jive well with any PCL-related code (where everything is pretty much using Eigen "float" types). That is the main reason I have not used this package.
2 | No.2 Revision |
I'm not sure if it is deprecated, but it is certainly not commonly used (only 10 released packages depend on it, and most of those are moveit).
Personally, when doing kinematics-related things, I tend to use KDL over Eigen, as both are not terribly well documented, but at least the compile errors from KDL are mostly sane.
One other thing to be aware of with this package is that most of the conversions are from/to Eigen "double" types, which means it doesn't jive well with any PCL-related code (where everything is pretty much using Eigen "float" types). That is the main reason I have not used this package.