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1 | initial version |
In addition to restitution_coefficient and small value for threshold. for example: <bounce restitution_coefficient="1.0" threshold="0.01"/> you must add maxVal under <gazebo>: <surface> <bounce restitution_coefficient="1.0" threshold="0.01"/> </surface> </collision> </link> <gazebo reference="${fb}_${lr}_wheel"> <mu1 value="100.0"/> <mu2 value="0.1"/> <maxvel value="10.0"/> <kp value="100000000.0"/> <kd value="1.0"/> <fdir1 value="1 0 0"/> <material>Gazebo/Grey</material> <turngravityoff>false</turngravityoff> </gazebo>
2 | No.2 Revision |
In addition to restitution_coefficient and small value for threshold. for example: <bounce restitution_coefficient="1.0" threshold="0.01"/> you must add maxVal under <gazebo>:
<gazebo>:
<surface> <bounce restitution_coefficient="1.0" threshold="0.01"/> </surface> </collision> </link> <gazebo reference="${fb}_${lr}_wheel"> <mu1 value="100.0"/> <mu2 value="0.1"/> <maxvel value="10.0"/> <kp value="100000000.0"/> <kd value="1.0"/> <fdir1 value="1 0 0"/> <material>Gazebo/Grey</material> <turngravityoff>false</turngravityoff> </gazebo>
3 | No.3 Revision |
In addition to restitution_coefficient and small value for threshold. for example: <bounce restitution_coefficient="1.0" threshold="0.01"/> you must add maxVal under <gazebo>:
<surface>
<bounce restitution_coefficient="1.0" threshold="0.01"/>
</surface>
</collision>
</link>
<gazebo reference="${fb}_${lr}_wheel">
reference="wheel">
<mu1 value="100.0"/>
<mu2 value="0.1"/>
<maxvel value="10.0"/>
<kp value="100000000.0"/>
<kd value="1.0"/>
<fdir1 value="1 0 0"/>
<material>Gazebo/Grey</material>
<turngravityoff>false</turngravityoff>
</gazebo>
4 | No.4 Revision |
In addition to restitution_coefficient and small value for threshold. for example: <bounce restitution_coefficient="1.0" threshold="0.01"/> you must add maxVal under <gazebo>:
<surface>
<bounce restitution_coefficient="1.0" threshold="0.01"/>
</surface>