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1 | initial version |
Personally I'd only use CollisionObjects for objects that you need to be able to add to and remove from a scene. For (semi) static objects I'd use one of the object representation formats that ROS supports.
.scene
format to describe your work cell and load that using the appropriate APIs (or button in RViz).See the MoveIt Environment Representation tutorial for some pointers on this.
You can find an example of a URDF of a modelled work cell in Exercise 2.8b - Workcell XACRO of the ROS-Industrial Training Exercises.
2 | No.2 Revision |
Personally I'd only use CollisionObjects for objects that you need to be able to add to and remove from a scene. For (semi) static objects I'd use one of the object representation formats that ROS supports.
.scene
format to describe your work cell and load that using the appropriate APIs (or button in RViz).See the MoveIt Environment Representation tutorial for some pointers on this.
You can find an example of a URDF of a modelled work cell in Exercise 2.8b 3.1 - Workcell XACRO of the ROS-Industrial Training Exercises.