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1 | initial version |
Real-time physics simulation is hard to make stable for every use-case a user throws at it. I also experienced quite a few cases of physically correct (or at least plausible) models having tremors or just exploding. A combination of these knobs makes things work for me most of the time:
See also useful answers here: Controller makes robot unstable,Gazebo model jittering.
2 | No.2 Revision |
Real-time physics simulation is hard to make stable for every use-case a user throws at it. I also experienced quite a few cases of physically correct (or at least plausible) models having tremors or just exploding. A combination of these knobs makes things work for me most of the time:
See also useful answers here: Controller makes robot unstable,Gazebo model jittering.
3 | No.3 Revision |
Real-time physics simulation is hard to make stable for every use-case a user throws at it. I also experienced quite a few cases of physically correct (or at least plausible) models having tremors or just exploding. A combination of these knobs makes things work for me most of the time:
See also useful answers here: Controller makes robot unstable,Gazebo model jittering.