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1 | initial version |
I have solved it!
The problem was that the collision mesh that I was using was too heavy. Just had to reduce the number of points with meshlab to 8000 (more or less).
2 | No.2 Revision |
I have solved it!
The problem was that the collision mesh of the mobile base that I was using was too heavy. Just had to reduce the number of points with meshlab to 8000 (more or less).