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1 | initial version |
As you said the pose is determined by both orientation and the position. It is what exactly what they have done in the tutorial
target_pose1.position.x = 0.28; target_pose1.position.y = -0.2; target_pose1.position.z = 0.5;
This 3 lines defines the position.
target_pose1.orientation.w = 1.0
this line shows the orientation (quarternion). They haven't defined remaining 3 components of quarternion. So it will be set to default zero value. If you want you can define remaining components as per your requirements as
target_pose1.orientation.x = ...
target_pose1.orientation.y=...
target_pose1.orientation.z = ...
Hope this clarifies your question
2 | No.2 Revision |
As you said the pose is determined by both orientation and the position. It is what exactly what they have done in the tutorial
target_pose1.position.x = This 3 lines defines the position.
target_pose1.orientation.w = this line shows the orientation (quarternion). They haven't defined remaining 3 components of quarternion. So it will be set to default zero value. If you want you can define remaining components as per your requirements as
target_pose1.orientation.x = target_pose1.orientation.y=...
Hope this clarifies your question