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1 | initial version |
Hi
What we have done is to create a serial node and publish to a string topic. We have done the same for a tcp and udp node as well.
For serial node you have to decide is you want to publish from a read or publish on a terminator. For ASCII protocols its usually done by ending with a terminator. So your serial node should be of type ASCII or BINARY. For ASCII it would send on a parameterized terminator. For BINARY it would send whatever the read returns. It would be the responsibility of the high node receiving the BINARY data to assemble the data into a packet.
BTW you will have to you assign to move the data from the serial port to the string topic.
Hope all that helps.
Separating in serial into a string topic also makes testing, and debugging easier. An extra feature is that if you have the same type of device, like a BMS, that returns a packet of UDP instead of serial yourBMS node does not have to change. We actually ran into this situation and all that was required was to change a launch file.
2 | No.2 Revision |
Hi
What we have done is to create a serial node and publish to a string topic. We have done the same for a tcp and udp node as well.
For serial node you have to decide is you want to publish from a read or publish on a terminator. For ASCII protocols its usually done by ending with a terminator. So your serial node should be of type ASCII or BINARY. For ASCII it would send on a parameterized terminator. For BINARY it would send whatever the read returns. It would be the responsibility of the high node receiving the BINARY data to assemble the data into a packet.
BTW you will have to you assign to move the data from the serial port to the string topic.
Hope all that helps.
Separating in serial into a string topic also makes testing, and debugging easier. An extra feature is that if you have the same type of device, like a BMS, that returns a packet of UDP instead of serial yourBMS your BMS node does not have to change. We actually ran into this situation and all that was required was to change a launch file.