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1 | initial version |
Basically what you need to do is set up a Planning Scene and add the S-shaped collision object to it. There's a tutorial here. The message definition is here.
You can also add the collision mesh with the RViz MotionPlanning plugin (GUI). Of course, then you would have to re-add the object manually every time you launch the robot.
2 | No.2 Revision |
Basically what you need to do is set up a Planning Scene and add the S-shaped collision object to it. There's a tutorial here. The message definition is here.
You can also add the collision mesh with the RViz MotionPlanning plugin (GUI). Of course, then you would have to re-add the object manually every time you launch the robot.
3 | No.3 Revision |
Basically You could add the object to the URDF. See here. That's what I would recommend since it will always be there.
OR, in code, you need could set up a Planning Scene and add the S-shaped collision object to it. There's a tutorial here. The message definition is here.
You OR you can also add the collision mesh with the RViz MotionPlanning plugin (GUI). Of course, then you would have to re-add the object manually every time you launch the robot.