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That's a very exhaustive report - certainly very helpful for finding the cause for your troubles. That being said, the cause of the problem isn't immediately obvious to me, as things look fine from looking over them (at least from a published tf/hector_mapping POV). I assume the /odom frame moves around in rviz as expected? First guess would've been some time sync problem between computers, but looking at your exhaustive tf debugging output, that doesn't seem to be the case. If there's no other troubles regarding the state estimation (robot pose, map etc all look fine) my guess is that the culprit is the setup of move_base (which hopefully someone else can look at).