ROS Resources: Documentation | Support | Discussion Forum | Index | Service Status | ros @ Robotics Stack Exchange
Ask Your Question
1

What's the best way to texture a large surface in gazebo?

asked 2011-07-27 08:32:39 -0600

Aidan1488 gravatar image

updated 2011-07-27 08:42:58 -0600

Hey everybody! Long time no write. I hope everyone's projects are going as good as possible.

I again find myself with a dumb question about gazebo. I need to do a world that looks like a soccer field. I know how to do the field, the walls and goals. But I have no idea on how to do the field lines. You know the goal line, the middle-field circle. Is just and aesthetics matter you see, since any rule concerning this lines can be easily done by code. Any way I'll like to make them. Know any example the gives me a hint? I've checked but the worlds I've seen just have walls. Should I make a Blender mesh? or texture? or what is supposed to be that?.

TLDR: What's the easiest way to add a "skin" to my soccer field world?

Thanks again for your time and help guys. Have a nice day ;)

edit retag flag offensive close merge delete

Comments

I'd suggest that a more succinct summary would increase chances of a response. Paragraphs tend to get skipped over.
Asomerville gravatar image Asomerville  ( 2011-07-27 08:39:01 -0600 )edit
Thanks for your help :)
Aidan1488 gravatar image Aidan1488  ( 2011-07-27 10:44:43 -0600 )edit

1 Answer

Sort by ยป oldest newest most voted
2

answered 2011-07-28 04:05:42 -0600

Bemfica gravatar image

An easier way to do it in Blender is using UV/Image texture. Here you can find a step-by-step tutorial.
There are many tutorials about it. Check about UV texture.

edit flag offensive delete link more

Comments

Thanks. I'll check it out :)
Aidan1488 gravatar image Aidan1488  ( 2011-07-28 04:31:16 -0600 )edit

Question Tools

Stats

Asked: 2011-07-27 08:32:39 -0600

Seen: 908 times

Last updated: Jul 28 '11