Moving PR2's base using MoveIt
The Move Group Interface in MoveIt provides a computeCartesianPath
function for planning a cartesian path directly by specifying a list of waypoints for the end-effector to go through. I assume that the function internally does Inverse Kinematics to compute the velocity/acceleration of joints. Is there a similar function that allows me to specify the waypoints as well as the velocity of end-effector? In particular, I want to move only the base of PR2 to follow a trajectory specified by a set of waypoints, along with the velocity of the base at each timestep.
If not, is there any other way (potentially outside of MoveIt) through which I can achieve this?