Is it possible to perform inverse kinematics using MoveIt! plugin without defining dynamic parameters at urdf file?
Given that (in theory) kinematics (forward o inverse) doesn't care about dynamic parameters such as mass or inertial matrix /Ixx, Izxy, etc.( related to links and so on. Can I perform inverse kinematics using move it! plugin in Rviz without defining dynamic parameters in the URDF file?