tf2 transformPose in C++
I'm used to the transformPose()
method and similar from tf
. However, the tf listener was apparently missing some static poses so I switched to tf2
. Now I can get the TransformStamped but I'm struggling to actually apply it to a pose. So, how do you apply a TransformStamped to a PoseStamped?
The tf2 tutorials don't seem to cover this crucial aspect. (they should) Apologies if there's an obvious answer that I missed.