Transform angular velocity with tf2
Is it possible to transform angular velocity (x, y, z) or a TwistStamped with TF2 (in C++?)
tf_buffer.transform(velo1, velo2, "target_frame", ros::Duration(0))
compiles, but falls in runtime, with
tf2::getFrameId
symbol not found. I debugged, and found out, that tf2_geometry_msgs.h file lacks getFrameId
with TwistStamped argument.