[Nav2] Why use Voxel layer over 2D layer for RGBD sensor?
Hi,
I can't get my head around why to use voxel layer if at the end, collision will be checked in 2D (as robot footprint is 2D). Thus, even having 3D obstacle data in costmap is no use and adding RGBD sensor to obstacle layer should perform perfectly with appropriate max_obstacle_height parameter.
Please let me know where am I going wrong.
Thank you!