Decomposing objects into their structural components in pcl
Hey guys,
Do you know any pcl example or source code that does decompose objects into their components by using any kind of a method?
I know that there are SAC based segmentation methods that does primitive shape fitting but I don't think they are able to extract mug handles or other similar sub-components. Well you can get the handle after extracting the cylinder-like mug component, but I need sth that is able cluster other smaller parts also.
I need this just for visualization purposes, it is not required to run online/real time, it is adequate to be able to work on stationary scenes/inputs.
Thanks