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1 | initial version |
What you did was to declare your library file to be the include directory. This is clear whythis fails...
To quote from the dynamicEDT3DConfig.cmake
:
# Usage from an external project: # In your CMakeLists.txt, add these lines: # # FIND_PACKAGE(dynamicedt3d REQUIRED ) # INCLUDE_DIRECTORIES(${DYNAMICEDT3D_INCLUDE_DIRS}) # TARGET_LINK_LIBRARIES(MY_TARGET_NAME ${DYNAMICEDT3D_LIBRARIES})
2 | No.2 Revision |
What you did was to declare your library file to be the include directory. This is clear whythis fails...
To quote from the dynamicEDT3DConfig.cmake
:
# Usage from an external project: # In your CMakeLists.txt, add these lines: # # FIND_PACKAGE(dynamicedt3d REQUIRED ) # INCLUDE_DIRECTORIES(${DYNAMICEDT3D_INCLUDE_DIRS}) # TARGET_LINK_LIBRARIES(MY_TARGET_NAME ${DYNAMICEDT3D_LIBRARIES})
You should probably also add dynamic-edt-3d
as a depend
to your package.xml
.