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tf2 Transform using FSD(NED like) frame return incorrect value

asked 2017-10-17 00:01:46 -0600

borgcons gravatar image

updated 2017-10-18 09:32:39 -0600

I have a underwater robot that we would like to use Forward, Port, Down orientation. I thought I could just create a link with flipped vertices.

The urdf below displays correctly in rviz

When I create a tf2 listener and try to transform a point from "depth_sensor" to "body-fixed" frames I get the wrong answer.

My script uses a Z of 10 in the depth_sensor frame and returns 5 in the body-fixed frame when I would expect it to return 15

I am obviously missing something.


test.urdf <robot name="robot"> <link name="map"> </link>

    <joint name="base" type="floating">
        <origin rpy="0 0 0" xyz="0 0 0"/>
        <parent link="map"/>
        <child link="base"/>
    </joint>

    <link name="base">
     </link>

    <joint name="vehicle" type="fixed">
        <origin rpy="3.14159265359 0 0" xyz="0 0 0"/>
        <parent link="base"/>
        <child link="vehicle"/>
    </joint>

    <link name="vehicle">
    </link>

    <joint name="depth_sensor" type="fixed">
         <origin rpy="0 0 0" xyz="0 0 5"/>
        <parent link="vehicle"/>
        <child link="depth_sensor"/>
    </joint>

    <link name="depth_sensor">
    </link>

    <joint name="body-fixed" type="fixed">
         <origin rpy="0 0 0" xyz="0 0 10"/>
        <parent link="vehicle"/>
        <child link="body-fixed"/>
    </joint>

    <link name="body-fixed">
    </link>

</robot>

listener.py

#!/usr/bin/env python  
import rospy
import math
import tf2_ros
import geometry_msgs.msg
import tf2_geometry_msgs
from geometry_msgs.msg import PointStamped
if __name__ == '__main__':
    rospy.init_node('listener')
    tfBuffer = tf2_ros.Buffer()
    listener = tf2_ros.TransformListener(tfBuffer)
    rate = rospy.Rate(1.0)
    value = PointStamped()
    value.header.frame_id = "depth_sensor"
    value.point.x  = 0.0
    value.point.y = 0.0
    value.point.z = 10.0
    rospy.loginfo(value)

    while not rospy.is_shutdown():
        try:
            trans = tfBuffer.lookup_transform("body-fixed", 'depth_sensor', rospy.Time())
        except (tf2_ros.LookupException, tf2_ros.ConnectivityException, tf2_ros.ExtrapolationException):
            rospy.logerr("No transform")
            rate.sleep()
            continue

        rospy.loginfo(trans)

        value2 = tf2_geometry_msgs.do_transform_point(value, trans) 
        rospy.loginfo(value2)
        break

rviz.launch

<launch> <arg name="gui" default="True"/> <node name="robot_state_publisher" pkg="robot_state_publisher" type="state_publisher"/>

<!-- rviz with 3rd person view -->
<node name="rviz01" pkg="rviz" type="rviz" args="-d $(find viztools)/config/test.rviz" required="true" />

<node pkg="tf" type="static_transform_publisher" name="map2vehicle" args="0.0, 0.0, 0.0, 0.00, 0.00, 0.00, 1 map base 50" />

</launch>


output

[INFO] [1508248990.598399]: header: 
  seq: 0
  stamp: 
    secs: 0
    nsecs:         0
  frame_id: depth_sensor
point: 
  x: 0.0
  y: 0.0
  z: 10.0
[ERROR] [1508248990.599694]: No transform
[INFO] [1508248991.598975]: header: 
  seq: 0
  stamp: 
    secs: 0
    nsecs:         0
  frame_id: body-fixed
child_frame_id: depth_sensor
transform: 
  translation: 
    x: 0.0
    y: 0.0
    z: -5.0
  rotation: 
    x: 0.0
    y: 0.0
    z: 0.0
    w: 1.0
[INFO] [1508248991.601145]: header: 
  seq: 0
  stamp: 
    secs: 0
    nsecs:         0
  frame_id: body-fixed
point: 
  x: 0.0
  y: 0.0
  z: 5.0
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2 Answers

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answered 2017-10-18 01:54:44 -0600

tfoote gravatar image

Forward Port, Down is left handed you will need to pick a right handed coordinate system to be able to leverage the transform libraries. The standard for vehicles is defined as X forward, Y left, Z up in REP 103 Otherwise you will need to define the non-homogeneous transforms into and out of your custom coordinate system and make sure to alway use those to go back and forth.

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Comments

I made a mistake its forward, starboard, down, so it is right-handed.

borgcons gravatar image borgcons  ( 2017-10-18 09:34:34 -0600 )edit
0

answered 2017-10-18 09:40:19 -0600

borgcons gravatar image

I think I understand what my problem is. What I was expecting was that the point would "move" but the point does not move its frame of reference moved so the answer it gave is correct. The depth is actually in world reference at the depth sensor and I wanted the depth in world reference at body-fixed. I hope that makes sense

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Asked: 2017-10-17 00:00:51 -0600

Seen: 296 times

Last updated: Oct 18 '17